Package: gdk-pixbuf

Class gdk-pixbuf-animation

Superclasses

g-object, common-lisp:standard-object, common-lisp:t

Documented Subclasses

None

Direct Slots

loop
The loop property of type :boolean (Read / Write)
Whether the animation should loop when it reaches the end.
Default value: false

Details

The gdk-pixbuf library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time. The animation may not be represented as a series of frames internally. For example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you do not need to understand its representation, however. You just ask the gdk-pixbuf object what should be displayed at a given point in time.
 

Slot Access Functions

Inherited Slot Access Functions

See also

2021-12-12